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I left art school after a fortnight painting with custard and gravy to join a rock band - not perhaps, the wisest of moves considering my subsequent choice of career.
Hailing from Cardiff, I cut my creative teeth in Welsh kid's TV before Games Workshop lured me into what I fondly regard as my 'spiky period' in the early 1990s. Over the next six years I scribbled away, creating artwork for almost every game and supplement GW produced before the birth of the Sony PlayStation woke me up to a whole new world of possibilities.
I first freelanced for Eidos Interactive before joining Sony's Cambridge Studio, initially as a Concept Artist. Put to work developing the studio's first PlayStation 2 title, Primal, I became the team's Lead Artist where, in addition to my traditional role as 'pencilsmith', I found myself directing motion capture sessions and writing character dialogue. After four years with Sony and a second stint at Games Workshop, the wanderlust led me back into the turbulent waters of the freelance until
an opportunity too good to pass up saw me set sail for Southern California and a senior position at Blizzard Entertainment.
When not hunched over a drawing board, I can usually found in my garage, swearing loudly at a motorcycle.
MG
 

Biography