left art school after a fortnight painting with custard
and gravy to join a rock band - not perhaps, the wisest
of moves considering my subsequent choice of career.
Hailing from Cardiff, I cut my creative teeth in Welsh
kid's TV before Games Workshop lured me into what I fondly
regard as my 'spiky period' in the early 1990s. Over the
next six years I scribbled away, creating artwork for
almost every game and supplement GW produced before the
birth of the Sony PlayStation woke me up to a whole new
world of possibilities.
I first freelanced for Eidos Interactive before joining
Sony's Cambridge Studio, initially as a Concept Artist.
Put to work developing the studio's first PlayStation
2 title, Primal, I became the team's Lead Artist where,
in addition to my traditional role as 'pencilsmith', I
found myself directing motion capture sessions and writing
character dialogue. After four years with Sony and a second
stint at Games Workshop, the wanderlust led me back into
the turbulent waters of the freelance until
an opportunity too good to pass up saw me set sail for
Southern California and a senior position at Blizzard
When not hunched over a drawing board, I can usually found
in my garage, swearing loudly at a motorcycle.